interactive a/v installation


A child said, What is the grass? fetching it to me with full hands;
How could I answer the child?…. I do not know what it is any more than he.

Walt Whitman


Leaves_of_grass digitally reworks the concept of ‘residue’ at the basis of the theoretic reflection on the evolution of the urban and rural environment, herald of no less significant political implications, expressed by the French writer and landscaper Gillès Clemènt in his book Manifeste du Tiers Paysage [2005]:

“Si l’on cesse de regarder le paysage comme l’objet d’une industrie on découvre subitement […] une quantité d’espaces indécis, dépourvus de fonction sur lesquels il est difficile de porter un nom. Cet ensemble n’appartient ni au territoire de l’ombre ni à celui de la lumière. Il se situe aux marges. En lisière des bois, le long des routes et des rivières, dans les recoins oubliés de la culture, là où les machines ne passent pas. Il couvre des surfaces de dimensions modestes, dispersées comme les angles perdus d’un champ […].”

These residual spaces become receptacle and refuge of biodiversity, because of the fact that humans don’t practice any intervention in it, contributing to the ‘planetary mix’ of the living beings – the very expression of life – an essential component of evolution. Leaves_of_grass lives in absence: through a peculiar interaction, triggered by the absence of the user, the sounds and the creatures of a residual nightscape of numerical consistency,  are animated. This process stops and regresses in the instant in which the absence is replaced by presence of the viewer. The digital generative organism, a simulacrum of the plant organism, retracts in the presence of humans and vice versa, conceptually highlighting the regenerating potential of the practice of non-intervention and abandonment, indicated as tools of paradigmatic breakage.


Maxon Cinema4D; Derivative Touchdesigner; Arduino Ide.


pc / laptop; video projectors; external video card; speakers; arduino board; motion sensors.